The next step is to assume Competitor B does not enter and then consider which payoff is better based on if Competitor A chooses to enter or not enter. From there, Competitor A compares the payoffs they receive by entering and not entering. For example, competitor A can assume competitor B enters the market. The goal of each agent is to consider their payoff based on a competitors action. This strategy is based on the payoff or outcome of each action. It is helpful to think about a "strategy" as a list of directions, and a "move" as a single turn on the list of directions itself. A strategy on the other hand is a complete algorithm for playing the game, telling a player what to do for every possible situation throughout the game. A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). The strategy concept is sometimes (wrongly) confused with that of a move. In studying game theory, economists enlist a more rational lens in analyzing decisions rather than the psychological or sociological perspectives taken when analyzing relationships between decisions of two or more parties in different disciplines. A player's strategy will determine the action which the player will take at any stage of the game. Some examples of "games" include chess, bridge, poker, monopoly, diplomacy or battleship. The discipline mainly concerns the action of a player in a game affecting the behavior or actions of other players. In game theory, a player's strategy is any of the options which they choose in a setting where the optimal outcome depends not only on their own actions but on the actions of others. For other uses of "Strategy", see Strategy (disambiguation).
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