I start by adjusting the length, the density, and the amount of twist (see the video above for details). Don't be surprised if it is far too dense and maybe as long as hair! We can now start work making this FiberMesh into eyebrows. Once I am confronted with a set of Lightbox FiberMesh presets, I double-click one that suits my needs and it is applied to the model. Make sure you don't mask through the model, though, as you will get hairs where they aren't needed! Pro tip no. Mask off the eyebrow area where FiberMesh will be added. Once the mask is done, go to the Tool palette and open up the FiberMesh dropdown menu. I use the Alt key to remove any bad masking. Hairs will be applied to anywhere that has a mask applied. ![]() Shape the eyebrow exactly as you want to see it once it's finished. I have Symmetry turned on, but that isn't essential as we can mirror it later if needed. Then, using the MaskLasso tool, I draw out the eyebrow shape on the left side off the head. I start off by making sure I'm on the SubTool layer that contains the head. ![]() Mask off the eyebrow and add the FiberMesh I use a default FiberMesh setup that is available to everyone - I just change up the settings a bit to suit our needs. In this new tip, I'm taking the little head model we've been using and, with FiberMesh, I'm going to add some detailed eyebrows, and then shape them with a range of default brushes. There are always many ways to carry out a task in ZBrush. We've previously looked at ways to paint eyeballs and create eyelashes in ZBrush. Now it's time for the all-important eyebrows - and what better way than to use FiberMesh? If needed, you can export them as geometry for other programs Tip of the day by Glen Southern! We've made eyeballs, and we've made eyelashes. FiberMesh is the perfect way to add fine hairs to the eyebrow area of your character.
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